Game Development – Unity 3D
What you'll learn
• Understand the fundamentals of game development
• Navigate the Unity editor and workspace
• Work with GameObjects and components
• Use transforms (position, rotation, scale)
• Implement 2D physics (Rigidbody2D, Colliders)
• Detect collisions and triggers
• Create reusable prefabs
• Build interactive gameplay mechanics
• Add UI elements and scoring system
This course includes:
• 1 Playable 2D Game Project
• 12–16 Hours Live Classes
• Online / Onsite (Physical)
• Unity Starter Assets
• Practice Exercises
• Certificate of Completion
Course Content
Unity Editor & Core Concepts
• Introduction to Unity Hub & installation
• Creating a 2D project
• Understanding Unity Interface:
- Scene
- Game
- Hierarchy
- Inspector
- Project
- GameObject & Components
- Transform:
- Position
- Rotation
- Scale
- Sprites & SpriteRenderer
- Sorting Layers
Physics in 2D
• Rigidbody2D (movement & gravity)
• Collider2D:
- BoxCollider2D
- CircleCollider2D
- PolygonCollider2D
- Physics Material 2D:
- Bounce
- Friction
- Movement Techniques:
- Transform.Translate
- velocity
Collisions & Prefabs
• Collision Detection:
- OnCollisionEnter2D()
- OnTriggerEnter2D()
- Layers & Collision Matrix
- Prefabs:
- Creating prefabs
- Instantiating (Instantiate)
- Destroying objects (Destroy)
- Reusable game objects
Mini Project (Real-World Practice)
Project: 2D Collector Game
Features:
• Player movement
• Collectible items
• Collision detection (trigger-based)
• Score tracking system
• Sound effects on collection
• UI display (score text)
Requirements
• Basic programming understanding (optional but helpful)
• Laptop/PC capable of running Unity
Description
This module introduces students to game development using Unity. Students will learn how to create 2D games using physics, collisions, and reusable objects.By the end of this module, learners will build a fully playable 2D game with core mechanics and UI.
Why Choose This Course?
• Beginner-friendly game development
• Hands-on learning with real game creation
• Industry-standard game engine
• Strong foundation for 3D game development
Activities During Class
• Building game scenes
• Creating player mechanics
• Adding physics and collisions
• Designing gameplay elements
• Testing and debugging games
Who Is This Course For?
• Beginners in game development
• Students interested in Unity
• Developers exploring game design
Course Highlights
• Unity Editor
• GameObjects & Components
• 2D Physics
• Collisions & Prefabs
• Mini Game Project
🎮 Outcome After Month 1
Students will be able to:
• Create a complete 2D game
• Implement physics and collisions
• Design basic game mechanics
• Build UI for games
📸 Course Gallery